Game Audio

Re-Vert

A collaboration with the Vancouver Film School Game Design Campus, I worked in tandem with a small team of developers to bring their first person stealth game Re-Vert to life with sound design. Tackling the bulk of the sound design, I also took on the VO design and recording. Implementation was done through FMOD by myself and Cory Smith.

Re-Vert Full Playthrough

Re-Vert SFX and implementation showcase

Robo Rapture

Robo Rapture was a project taken on by myself and a handful of teammates, taking this shell of a completed game and giving it a full sound treatment. We focused heavily on personalized character voices, strong punchy sound design, and dynamic music. On this project I covered the large bulk of the character and enemy SFX, UI sounds, and also took the lead on the team in terms of Wwise implementation.